What is a #tibialike game?

A #tibialike is a typically a game inspired by the MMORPG “Tibia” developed by CipSoft and first released in January 1997.
The defining features of Tibia, and therefore #tibialike games, are as follows:

  • 2D pixel art graphics, oblique projection & top-down perspective
  • Grid based movement
  • Open-ended gameplay
  • Skill-based progression
  • Strong emphasis on player interaction
  • Consequences for dying

How does a #tibialike game differ from #opentibia

To be classified a #tibialike there must be no assets taken from the game original game Tibia without express permission from CipSoft, nor any assets taken from any other source without permission.
Games classified as #opentibia often use game assets from Tibia and other sources without permission.

What game models apply to #tibialike games?

We recognize 4 typical game models, as defined below:
Free to Play
This model allows players to access and play the game for free, without any upfront cost. Free to Play games are designed to be accessible to a wide audience. However, they often include optional in-game purchases or microtransactions, where players can spend real money to buy virtual goods or benefits. The game might offer items, character customizations, or special abilities for purchase, but typically, the core gameplay is available to all players without cost.
Freemium
A combination of the words “free” and “premium,” this model is similar to Free to Play but with a more emphasized focus on in-game purchases. In Freemium games, while the base game is free, certain significant features, content, or enhancements are locked behind a paywall. Players can access these premium features by making purchases. Freemium games often encourage regular spending, and sometimes, the premium content can significantly affect the gameplay experience or progression.
Pay to Play
In this model, players must purchase the game before they can play it. This is a traditional model where the game is sold as a product, and the player pays an upfront cost to get access to the game. Sometimes, Pay to Play games may also include additional in-game purchases, but the initial purchase is required to access the game.
Subscription
Under this model, players pay a recurring fee (monthly, quarterly, or annually) to continue accessing the game. The subscription model ensures a steady revenue stream for the developers and often includes all or most of the game’s content.